The AI was really well designed depending on the difficulty, and felt realistic with proper flanking maneuvers regarding the human NPC's. But this can be easily overlooked for the quality and depth of the writing. The only things that where dull was the silent protagonist, which led to cringe character interactions with the playable character and the fact that dialog was not overlapping in certain situations. The voice acting of characters was done really great, with and exceptional script and writing, that -as mentioned before- flushes out every aspect of the world and explores every little humanity left in the characters. The music is also handled internally and adds to the entertainment and joy factor. The sound, music and audio ques are realistic and supports the already immersive and detailed world and adds to the horror/fear factor of the player. Visual effect are amazing, with a really stable and very well performing physics system.
![1440p metro last light image 1440p metro last light image](https://i.ytimg.com/vi/nC19T6Ro9DQ/maxresdefault.jpg)
![1440p metro last light image 1440p metro last light image](https://i.ytimg.com/vi/6DpcaRk4zzU/maxresdefault.jpg)
The HUD is simplistic and offers just enough information and this reflects the realistic part of it and the immersion keeps going. This applies to the in game menu and inventory and every other option, which internally does not break the immersion. The main menu already felt really integrated in to the feel of the world and was very well handled and simple to navigate. The game engine was really stable and made a game from 2013 look like it was next generation, and was also able to handle environmental detail and animations to and extreme and ultimately made the game more enjoyable and good looking, besides immersive. But that is venial because the game's difficulty feels realistically rash and hard that way. All though the linear script causes some gameplay issues when you can not do things differently once you got in to a sticky situation. Given the strict linear nature of the game, the story is very scripted and linear but it offers a lot and it works very well, and feels just right that way. It flushes out every little aspect if you look close enough and this creates immersion with the world that is amazingly depicting the environment and the situation of the humans, plus this is not forced on the player, which is always nice and allows for a natural discovery of the linear but exposed world of Metro. The game really visits all of the aspects of the world and how people adapted to live in a post apocalyptic world inhabited by deadly and scary monsters. It flushes out every little aspect if you look close enough The world of Metro is based on the lore of the books Metro 2033, and it really feels like a lived chaotic, complex gloomy and bleak world due to the influence of the book/s. The world of Metro is based on the lore of the books Metro 2033, and it really feels like a lived chaotic, complex gloomy and bleak world due to the influence of the book/s. Because in your performance morality doesn't work.
![1440p metro last light image 1440p metro last light image](https://i.ytimg.com/vi/xhKTFy6am8E/maxresdefault.jpg)
On the other hand, terrible animation, which in Exodus has become only slightly better disgusting behavior of weapons, impact, etc weak plot not working morality, as in Exodus weak Russian localization discrepancy of game objects with real prototypes, mute Artyom, periodically flickering characters and objects, apparently problems with rendering about the sound of shooting and reloading weapons, as if, from early 2000s, well, if you 4A Games couldn't record the sounds yourselves, then you could use ready commercial soundbanks, why you used the semblance of sounds, and continued to use in Exodus? И, наконец, для 4A Games, if in future in your games, you once again decide to play with morality, then for a start, carefully to learn the games in which morality works. On the one hand, atmosphere, gameplay and staging of the cutscenes is made at the level of the AAA projects. If we compare Metro Last Light with Metro Exodus, here gameplay is better than in Exodus, probably because of more small game's levels, but in Last Light more weak plot.
![1440p metro last light image 1440p metro last light image](https://www.hdwallpaper.nu/wp-content/uploads/2018/05/metro_last_light_redux-6-1024x576.jpg)
On the one hand, atmosphere, gameplay and staging of the cutscenes is made at the level of the AAA If original Metro (6/10) was only a draft, then Last Light has already become a game. If original Metro (6/10) was only a draft, then Last Light has already become a game.