The creatures need to find other means if they are to travel back (including casting plane shift again). Plane shift transports creatures instantaneously and then ends. From the Material Plane, you can reach any other plane, though you appear 5 to 500 miles (5d%) from your intended destination. You cast blindness/deafness on yourself with both effects, rolling your saving throw separately for each. While the empire of Cheliax may now be gone, the Chelaxian people live on. Roll on this table at the start of each of your turns for the next minute, rerolling this result on subsequent rolls. They are the true legacy of the once great imperial Cheliax whose empire once encompassed kingdoms as numerous and varied regions as Andoran, Galt, Molthune, Nirmathas and Sargava. Precise accuracy as to a particular arrival location on the intended plane is nigh impossible. The Chelaxian (pronounced che-LAX-ee-en) people have spread from their origins along the coast of the Inner Sea across much of Avistan. If several willing persons link hands in a circle, as many as eight can be affected by the plane shift at the same time. The spell says you can bring passengers along as long as everyone holds hands. You move yourself or some other creature to another plane of existence or alternate dimension. Saving Throw Will negates Spell Resistance yes
Target creature touched, or up to eight willing creatures joining hands
School conjuration (teleportation) Level cleric/oracle 5, shaman 7, sorcerer/wizard 7, summoner 5, unchained summoner 6, witch 7 Subdomain freedom 5 Bloodline aberrant 7, djinni 7, efreeti 7Ĭomponents V, S, F (a forked metal rod attuned to the plane of travel) Home > Magic > Spells (Paizo, Inc.) > P > Plane Shift